Saturday, October 11, 2014

Chase the Ace

Each player starts with 3 dimes, placing one in the pot each time he loses a round.  Once all your dimes are gone you are out! 

You should have at least 6 people to start this game, the more the merrier!

The object is not to be left holding the lowest card. Suits are irrelevant and the cards rank K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low).
Each player has one turn, beginning with the player to dealer's left, continuing clockwise round the table and ending with the dealer. At your turn you may either keep your card or try to exchange it with your left hand neighbour, in the hope of getting a better card. Your neighbour must accept the exchange unless she has a king, in which case she exposes the king and you keep your card. The dealer, whose turn comes last, can try to exchange with a card cut from the undealt stock, but if the card obtained is a king, the dealer must keep her original card.
After everyone has had a turn, everyone exposes their card and whoever has the lowest card loses a dime.  Any cards that match cancel out, ie-  if two aces are held the next lowest number loses a dime. Players who have lost all their lives are out of the game, and the last person left in wins.
A problem occurs if both or all the remaining players have one life and they tie for lowest card, so that they are all eliminated from the game. There are at least four possible rules:
  1. These players are declared joint winners and split the pot equally between them.
  2. These players keep their last lives and another deal is played between them.
  3. The tieing players cut cards and the one who draws the highest card takes the whole pot.
  4. The game is declared undecided, and the pot is carried forward to the next game, each player adding a new stake to it.
  5. The game is declared undecided. The pot is carried forward to the next game, but nothing is added to it
 Different versions: 
  1. Some play that kings are traded like any other card and have no special effect.
  2. Some play that anyone who is dealt a king must flip it face-up immediately after the deal. If there are any kings in the deal then no one is allowed to trade and whoever was dealt the lowest card(s) loses a life.
  3. Kings get flipped over when someone tries to trade with one and no further trading takes place on that deal.
Some also play with special rules about queens and jacks:
  • If someone tries to trade with you and you have a queen they instead must trade their card with the person on their right. (If that person also has a queen, the player between the queens is not allowed to trade).
  • If you have a jack and someone tries to trade with you, you show them the jack and they are not allowed to trade. Trading continues with the person whose turn comes 

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