Saturday, October 11, 2014

Hand & Foot

Use one more deck than the number of players. Leave jokers in.

To shuffle, each player takes an equal number of cards. Shuffle three times, then pass half your cards to the left.  Repeat until everyone shuffles four times. Then randomly stack the cards together and start the hand.

Each player takes some cards from the pile and deals two stacks of 14 cards. Set one stack aside. That is your 'foot'

Sort cards in numerical order. You will work with sets of 7 cards. There are no flushes in this game.

As soon as you have played all the cards in your 'hand', you pick up your 'foot'.  If you have discarded, you wait until your next turn to start playing cards from your foot. If you used your last card in play, you are 'playing into your foot'

Jokers and two's are wild.

You need two clean sets and one dirty set to go out. A run counts as a clean set. 

Red threes are 100 points each. If you are dealt one or draw one, immediately set it aside and replace it from the unplayed cards pile.

Black threes are worth 300 points against you but have no playing value. Discard them as you get them.

Each player draws two cards when it is their turn. You have to discard one unless you are going out.

Four hands are played. You need a minimum meld points to lay down for each round
Round 1 - 60
Round 2 - 90
Round 3 - 120
Round 4 - 150

After four hands, the highest score wins.

Scoring
Red threes - 100
Clean sets - 50
Dirty sets - 30
Going out - 100
Runs - 1,500
Set of Wilds - 1,500

Jokers - 50
Aces - 20
Twos - 20
King-Eight - 10
Seven-Four - 5


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